|
![](/i/fill.gif) |
"Bob H." wrote:
>
> Try putting diffuse 0 into the haze plane finishes. Thing about
> reflections (and specular highlights) is that regardless of
> transparency the object will tend to show.
... And that was the one parameter I missed!...
>
> I see that the lathe/camera defect is there, aligned where the camera
> height is at. Wish that were preventable, other than moving the
> camera away from any intersecting plane.
And then spoiling the intended perspective. I guess two lathes and a
cylinder could be used instead. Or the next version of POV to fix it.
However, other doodlings are in progress at present.
> I've redone that scene file to be more of the actual thermometer I got
> for Christmas, I wasn't modelling it directly from the real thing
> before. Should I repost that? It never got completed...
>
For the sake of curiosity, the incomplete version, posted or emailed
would be of interest.
Martin.
--
----------------
Martin Lomas
mar### [at] ml1 co uk
----------------
Post a reply to this message
|
![](/i/fill.gif) |